#include "Game/AI/Action/actionPlayerLookAtObjectNow.h" namespace uking::action { PlayerLookAtObjectNow::PlayerLookAtObjectNow(const InitArg& arg) : PlayerLookAtObject(arg) {} PlayerLookAtObjectNow::~PlayerLookAtObjectNow() = default; bool PlayerLookAtObjectNow::init_(sead::Heap* heap) { return PlayerLookAtObject::init_(heap); } void PlayerLookAtObjectNow::loadParams_() { PlayerLookAtObject::loadParams_(); } } // namespace uking::action