#include "Game/AI/Action/actionPlayerPickUp.h" namespace uking::action { PlayerPickUp::PlayerPickUp(const InitArg& arg) : PlayerAction(arg) {} PlayerPickUp::~PlayerPickUp() = default; bool PlayerPickUp::init_(sead::Heap* heap) { return PlayerAction::init_(heap); } void PlayerPickUp::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerPickUp::leave_() { PlayerAction::leave_(); } void PlayerPickUp::calc_() { PlayerAction::calc_(); } } // namespace uking::action