#include "Game/AI/Action/actionPlayerStopInAir.h" namespace uking::action { PlayerStopInAir::PlayerStopInAir(const InitArg& arg) : PlayerAction(arg) {} void PlayerStopInAir::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerStopInAir::leave_() { PlayerAction::leave_(); } void PlayerStopInAir::loadParams_() { getDynamicParam(&mNoFixed_d, "NoFixed"); } void PlayerStopInAir::calc_() { PlayerAction::calc_(); } } // namespace uking::action