#include "Game/AI/Action/actionPlayerSuperBlow.h" namespace uking::action { PlayerSuperBlow::PlayerSuperBlow(const InitArg& arg) : PlayerAction(arg) {} void PlayerSuperBlow::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerSuperBlow::leave_() { PlayerAction::leave_(); } void PlayerSuperBlow::loadParams_() { getStaticParam(&mInitSpeed_s, "InitSpeed"); getStaticParam(&mJumpHeight_s, "JumpHeight"); getStaticParam(&mDecSpeed_s, "DecSpeed"); getStaticParam(&mNoRagdollTime_s, "NoRagdollTime"); } void PlayerSuperBlow::calc_() { PlayerAction::calc_(); } } // namespace uking::action