#include "Game/AI/Action/actionPlayerUpdateEquip.h" namespace uking::action { PlayerUpdateEquip::PlayerUpdateEquip(const InitArg& arg) : PlayerAction(arg) {} PlayerUpdateEquip::~PlayerUpdateEquip() = default; bool PlayerUpdateEquip::init_(sead::Heap* heap) { return PlayerAction::init_(heap); } void PlayerUpdateEquip::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerUpdateEquip::leave_() { PlayerAction::leave_(); } void PlayerUpdateEquip::calc_() { PlayerAction::calc_(); } } // namespace uking::action