#include "Game/AI/Action/actionPriestBossAimBeamWithAS.h" namespace uking::action { PriestBossAimBeamWithAS::PriestBossAimBeamWithAS(const InitArg& arg) : PriestBossAimBeam(arg) {} PriestBossAimBeamWithAS::~PriestBossAimBeamWithAS() = default; bool PriestBossAimBeamWithAS::init_(sead::Heap* heap) { return PriestBossAimBeam::init_(heap); } void PriestBossAimBeamWithAS::enter_(ksys::act::ai::InlineParamPack* params) { PriestBossAimBeam::enter_(params); } void PriestBossAimBeamWithAS::leave_() { PriestBossAimBeam::leave_(); } void PriestBossAimBeamWithAS::loadParams_() { PriestBossAimBeam::loadParams_(); getStaticParam(&mASName_s, "ASName"); } void PriestBossAimBeamWithAS::calc_() { PriestBossAimBeam::calc_(); } } // namespace uking::action