#include "Game/AI/Action/actionPuddle.h" namespace uking::action { Puddle::Puddle(const InitArg& arg) : ksys::act::ai::Action(arg) {} Puddle::~Puddle() = default; bool Puddle::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void Puddle::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void Puddle::leave_() { ksys::act::ai::Action::leave_(); } void Puddle::loadParams_() {} void Puddle::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action