#include "Game/AI/Action/actionReboundHit.h" namespace uking::action { ReboundHit::ReboundHit(const InitArg& arg) : ksys::act::ai::Action(arg) {} void ReboundHit::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void ReboundHit::loadParams_() { getStaticParam(&mSpeed_s, "Speed"); getStaticParam(&mGravityRate_s, "GravityRate"); } } // namespace uking::action