#include "Game/AI/Action/actionRegistedActorDeadCheck.h" namespace uking::action { RegistedActorDeadCheck::RegistedActorDeadCheck(const InitArg& arg) : RegistedActorDeadCheckBase(arg) {} RegistedActorDeadCheck::~RegistedActorDeadCheck() = default; bool RegistedActorDeadCheck::init_(sead::Heap* heap) { return RegistedActorDeadCheckBase::init_(heap); } void RegistedActorDeadCheck::enter_(ksys::act::ai::InlineParamPack* params) { RegistedActorDeadCheckBase::enter_(params); } void RegistedActorDeadCheck::leave_() { RegistedActorDeadCheckBase::leave_(); } void RegistedActorDeadCheck::loadParams_() { RegistedActorDeadCheckBase::loadParams_(); } void RegistedActorDeadCheck::calc_() { RegistedActorDeadCheckBase::calc_(); } } // namespace uking::action