#include "Game/AI/Action/actionReloadArrow.h" namespace uking::action { ReloadArrow::ReloadArrow(const InitArg& arg) : ActionEx(arg) {} ReloadArrow::~ReloadArrow() = default; void ReloadArrow::enter_(ksys::act::ai::InlineParamPack* params) { ActionEx::enter_(params); } void ReloadArrow::leave_() { ActionEx::leave_(); } void ReloadArrow::loadParams_() {} void ReloadArrow::calc_() { ActionEx::calc_(); } } // namespace uking::action