#include "Game/AI/Action/actionRemainsFireYunBoFlagControl.h" namespace uking::action { RemainsFireYunBoFlagControl::RemainsFireYunBoFlagControl(const InitArg& arg) : ksys::act::ai::Action(arg) {} RemainsFireYunBoFlagControl::~RemainsFireYunBoFlagControl() = default; bool RemainsFireYunBoFlagControl::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void RemainsFireYunBoFlagControl::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void RemainsFireYunBoFlagControl::leave_() { ksys::act::ai::Action::leave_(); } void RemainsFireYunBoFlagControl::loadParams_() { getMapUnitParam(&mRemainsFireYunBoFlagType_m, "RemainsFireYunBoFlagType"); } void RemainsFireYunBoFlagControl::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action