#include "Game/AI/Action/actionRequestEvent.h" namespace uking::action { RequestEvent::RequestEvent(const InitArg& arg) : ksys::act::ai::Action(arg) {} RequestEvent::~RequestEvent() = default; bool RequestEvent::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void RequestEvent::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void RequestEvent::leave_() { ksys::act::ai::Action::leave_(); } void RequestEvent::loadParams_() { getStaticParam(&mIsSelfEvent_s, "IsSelfEvent"); getStaticParam(&mIsAddEntrySelfName_s, "IsAddEntrySelfName"); getStaticParam(&mIsLoadEvent_s, "IsLoadEvent"); getStaticParam(&mIsPauseOtherActors_s, "IsPauseOtherActors"); getStaticParam(&mIsWaitRun_s, "IsWaitRun"); getStaticParam(&mEventName_s, "EventName"); getStaticParam(&mEntryPointName_s, "EntryPointName"); } void RequestEvent::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action