#include "Game/AI/Action/actionResetRemainsMapState.h" namespace uking::action { ResetRemainsMapState::ResetRemainsMapState(const InitArg& arg) : ksys::act::ai::Action(arg) {} ResetRemainsMapState::~ResetRemainsMapState() = default; bool ResetRemainsMapState::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ResetRemainsMapState::loadParams_() {} } // namespace uking::action