#include "Game/AI/Action/actionSandwormDamageJumpReaction.h" namespace uking::action { SandwormDamageJumpReaction::SandwormDamageJumpReaction(const InitArg& arg) : ksys::act::ai::Action(arg) {} SandwormDamageJumpReaction::~SandwormDamageJumpReaction() = default; bool SandwormDamageJumpReaction::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void SandwormDamageJumpReaction::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void SandwormDamageJumpReaction::leave_() { ksys::act::ai::Action::leave_(); } void SandwormDamageJumpReaction::loadParams_() { getStaticParam(&mTargetSandOffset_s, "TargetSandOffset"); getStaticParam(&mSandOffsetSpeed_s, "SandOffsetSpeed"); getStaticParam(&mJumpHeight_s, "JumpHeight"); getStaticParam(&mReduceGravityRate_s, "ReduceGravityRate"); getStaticParam(&mReduceRotRate_s, "ReduceRotRate"); getStaticParam(&mWaitASFinish_s, "WaitASFinish"); getStaticParam(&mWaitSandOffset_s, "WaitSandOffset"); getStaticParam(&mASName_s, "ASName"); } void SandwormDamageJumpReaction::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action