#include "Game/AI/Action/actionSceneSoundKillDuckingAction.h" namespace uking::action { SceneSoundKillDuckingAction::SceneSoundKillDuckingAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} SceneSoundKillDuckingAction::~SceneSoundKillDuckingAction() = default; bool SceneSoundKillDuckingAction::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void SceneSoundKillDuckingAction::loadParams_() { getDynamicParam(&mDuckerType_d, "DuckerType"); } } // namespace uking::action