#include "Game/AI/Action/actionSceneSoundNotifyTalkAction.h" namespace uking::action { SceneSoundNotifyTalkAction::SceneSoundNotifyTalkAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} SceneSoundNotifyTalkAction::~SceneSoundNotifyTalkAction() = default; bool SceneSoundNotifyTalkAction::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void SceneSoundNotifyTalkAction::loadParams_() { getDynamicParam(&mCtrlType_d, "CtrlType"); } } // namespace uking::action