#include "Game/AI/Action/actionSceneSoundStartDuckingAction.h" namespace uking::action { SceneSoundStartDuckingAction::SceneSoundStartDuckingAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} SceneSoundStartDuckingAction::~SceneSoundStartDuckingAction() = default; bool SceneSoundStartDuckingAction::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void SceneSoundStartDuckingAction::loadParams_() { getDynamicParam(&mDuckerType_d, "DuckerType"); } } // namespace uking::action