#include "Game/AI/Action/actionSendSignalAction.h" namespace uking::action { SendSignalAction::SendSignalAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} SendSignalAction::~SendSignalAction() = default; bool SendSignalAction::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void SendSignalAction::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void SendSignalAction::leave_() { ksys::act::ai::Action::leave_(); } void SendSignalAction::loadParams_() { getDynamicParam(&mSignalType_d, "SignalType"); getDynamicParam(&mValue_d, "Value"); } void SendSignalAction::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action