#include "Game/AI/Action/actionSendSignalForSignalFlowAct.h" namespace uking::action { SendSignalForSignalFlowAct::SendSignalForSignalFlowAct(const InitArg& arg) : ksys::act::ai::Action(arg) {} SendSignalForSignalFlowAct::~SendSignalForSignalFlowAct() = default; bool SendSignalForSignalFlowAct::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void SendSignalForSignalFlowAct::loadParams_() { getDynamicParam(&mSignalType_d, "SignalType"); getDynamicParam(&mValue_d, "Value"); } } // namespace uking::action