#include "Game/AI/Action/actionSetGetFlagByActorName.h" namespace uking::action { SetGetFlagByActorName::SetGetFlagByActorName(const InitArg& arg) : SetGetFlagBase(arg) {} SetGetFlagByActorName::~SetGetFlagByActorName() = default; bool SetGetFlagByActorName::init_(sead::Heap* heap) { return SetGetFlagBase::init_(heap); } void SetGetFlagByActorName::loadParams_() { SetGetFlagBase::loadParams_(); getDynamicParam(&mActorName_d, "ActorName"); } } // namespace uking::action