#include "Game/AI/Action/actionSetImpulseDamageMin.h" namespace uking::action { SetImpulseDamageMin::SetImpulseDamageMin(const InitArg& arg) : ksys::act::ai::Action(arg) {} SetImpulseDamageMin::~SetImpulseDamageMin() = default; bool SetImpulseDamageMin::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void SetImpulseDamageMin::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void SetImpulseDamageMin::leave_() { ksys::act::ai::Action::leave_(); } void SetImpulseDamageMin::loadParams_() { getStaticParam(&mReactionLevel_s, "ReactionLevel"); getStaticParam(&mIsGuardable_s, "IsGuardable"); getStaticParam(&mIsGuarantee_s, "IsGuarantee"); } void SetImpulseDamageMin::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action