#include "Game/AI/Action/actionShock.h" namespace uking::action { Shock::Shock(const InitArg& arg) : ksys::act::ai::Action(arg) {} Shock::~Shock() = default; void Shock::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void Shock::leave_() { ksys::act::ai::Action::leave_(); } void Shock::loadParams_() { getStaticParam(&mHitImpactForce_s, "HitImpactForce"); getStaticParam(&mVelReduce_s, "VelReduce"); getStaticParam(&mKnockBackTime_s, "KnockBackTime"); getStaticParam(&mWeaponIdx_s, "WeaponIdx"); getStaticParam(&mWeaponDropSpeedXZ_s, "WeaponDropSpeedXZ"); getStaticParam(&mWeaponDropSpeedY_s, "WeaponDropSpeedY"); getStaticParam(&mASName_s, "ASName"); getStaticParam(&mASSlot_s, "ASSlot"); } void Shock::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action