#include "Game/AI/Action/actionShowMemoryPhoto.h" namespace uking::action { ShowMemoryPhoto::ShowMemoryPhoto(const InitArg& arg) : ksys::act::ai::Action(arg) {} ShowMemoryPhoto::~ShowMemoryPhoto() = default; bool ShowMemoryPhoto::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ShowMemoryPhoto::loadParams_() { getDynamicParam(&mPhotoNo_d, "PhotoNo"); } } // namespace uking::action