#include "Game/AI/Action/actionSiteBossGetUpLinear.h" namespace uking::action { SiteBossGetUpLinear::SiteBossGetUpLinear(const InitArg& arg) : GetUpLinear(arg) {} SiteBossGetUpLinear::~SiteBossGetUpLinear() = default; bool SiteBossGetUpLinear::init_(sead::Heap* heap) { return GetUpLinear::init_(heap); } void SiteBossGetUpLinear::enter_(ksys::act::ai::InlineParamPack* params) { GetUpLinear::enter_(params); } void SiteBossGetUpLinear::leave_() { GetUpLinear::leave_(); } void SiteBossGetUpLinear::loadParams_() { GetUpLinear::loadParams_(); getStaticParam(&mIsRestoreRigidBody_s, "IsRestoreRigidBody"); getStaticParam(&mForceRecoverOffset_s, "ForceRecoverOffset"); getStaticParam(&mForceRecoverDist_s, "ForceRecoverDist"); } void SiteBossGetUpLinear::calc_() { GetUpLinear::calc_(); } } // namespace uking::action