#include "Game/AI/Action/actionSiteBossShootIceSplinter.h" namespace uking::action { SiteBossShootIceSplinter::SiteBossShootIceSplinter(const InitArg& arg) : ksys::act::ai::Action(arg) {} SiteBossShootIceSplinter::~SiteBossShootIceSplinter() = default; bool SiteBossShootIceSplinter::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void SiteBossShootIceSplinter::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void SiteBossShootIceSplinter::leave_() { ksys::act::ai::Action::leave_(); } void SiteBossShootIceSplinter::loadParams_() { getStaticParam(&mThrowIdxOffset_s, "ThrowIdxOffset"); getStaticParam(&mInitVelocity_s, "InitVelocity"); getStaticParam(&mThrowASName_s, "ThrowASName"); getStaticParam(&mBindNodeName_s, "BindNodeName"); getDynamicParam(&mTargetPos_d, "TargetPos"); getDynamicParam(&mTargetActor_d, "TargetActor"); } void SiteBossShootIceSplinter::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action