#include "Game/AI/Action/actionSiteBossShootNormalArrow.h" namespace uking::action { SiteBossShootNormalArrow::SiteBossShootNormalArrow(const InitArg& arg) : ksys::act::ai::Action(arg) {} SiteBossShootNormalArrow::~SiteBossShootNormalArrow() = default; bool SiteBossShootNormalArrow::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void SiteBossShootNormalArrow::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void SiteBossShootNormalArrow::leave_() { ksys::act::ai::Action::leave_(); } void SiteBossShootNormalArrow::loadParams_() { getStaticParam(&mInitSpeed_s, "InitSpeed"); getStaticParam(&mTargetOffsetY_s, "TargetOffsetY"); getStaticParam(&mIsConnectChild_s, "IsConnectChild"); getStaticParam(&mIsCheckASEvent_s, "IsCheckASEvent"); getStaticParam(&mIsTurnToTarget_s, "IsTurnToTarget"); getStaticParam(&mBaseNode_s, "BaseNode"); getStaticParam(&mASName_s, "ASName"); getStaticParam(&mIgniteOffset_s, "IgniteOffset"); getStaticParam(&mIgniteRotate_s, "IgniteRotate"); getStaticParam(&mDirMinAngle_s, "DirMinAngle"); getStaticParam(&mDirMaxAngle_s, "DirMaxAngle"); getDynamicParam(&mIndex_d, "Index"); getDynamicParam(&mAtAttr_d, "AtAttr"); getDynamicParam(&mTargetPos_d, "TargetPos"); getDynamicParam(&mIgniteActor_d, "IgniteActor"); getDynamicParam(&mArrowHandle_d, "ArrowHandle"); } void SiteBossShootNormalArrow::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action