#include "Game/AI/Action/actionSiteBossSwordAttackBase.h" namespace uking::action { SiteBossSwordAttackBase::SiteBossSwordAttackBase(const InitArg& arg) : ksys::act::ai::Action(arg) {} SiteBossSwordAttackBase::~SiteBossSwordAttackBase() = default; bool SiteBossSwordAttackBase::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void SiteBossSwordAttackBase::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void SiteBossSwordAttackBase::leave_() { ksys::act::ai::Action::leave_(); } void SiteBossSwordAttackBase::loadParams_() { getStaticParam(&mAtMinDamage_s, "AtMinDamage"); getStaticParam(&mAttackPower_s, "AttackPower"); getStaticParam(&mAddAttackPower_s, "AddAttackPower"); getStaticParam(&mRotSpd_s, "RotSpd"); getStaticParam(&mFinRotate_s, "FinRotate"); getStaticParam(&mPosReduceRatio_s, "PosReduceRatio"); getStaticParam(&mBaseRotRatio_s, "BaseRotRatio"); getStaticParam(&mJustAvoidAngle_s, "JustAvoidAngle"); getStaticParam(&mJustAvoidSideDist_s, "JustAvoidSideDist"); getStaticParam(&mJustAvoidBackDist_s, "JustAvoidBackDist"); getStaticParam(&mMoveSpeed_s, "MoveSpeed"); getStaticParam(&mKeepDistance_s, "KeepDistance"); getStaticParam(&mIsIgnoreCancelAttack_s, "IsIgnoreCancelAttack"); getStaticParam(&mASName_s, "ASName"); getDynamicParam(&mTargetPos_d, "TargetPos"); } void SiteBossSwordAttackBase::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action