#include "Game/AI/Action/actionStopEventMiniGameTime.h" namespace uking::action { StopEventMiniGameTime::StopEventMiniGameTime(const InitArg& arg) : ksys::act::ai::Action(arg) {} StopEventMiniGameTime::~StopEventMiniGameTime() = default; bool StopEventMiniGameTime::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void StopEventMiniGameTime::loadParams_() {} } // namespace uking::action