#include "Game/AI/Action/actionSwarmDamaged.h" namespace uking::action { SwarmDamaged::SwarmDamaged(const InitArg& arg) : SwarmDamagedBase(arg) {} SwarmDamaged::~SwarmDamaged() = default; bool SwarmDamaged::init_(sead::Heap* heap) { return SwarmDamagedBase::init_(heap); } void SwarmDamaged::enter_(ksys::act::ai::InlineParamPack* params) { SwarmDamagedBase::enter_(params); } void SwarmDamaged::leave_() { SwarmDamagedBase::leave_(); } void SwarmDamaged::loadParams_() { SwarmDamagedBase::loadParams_(); getStaticParam(&mDeadSubActorMax_s, "DeadSubActorMax"); } void SwarmDamaged::calc_() { SwarmDamagedBase::calc_(); } } // namespace uking::action