#include "Game/AI/Action/actionSwarmFlyAttack.h" namespace uking::action { SwarmFlyAttack::SwarmFlyAttack(const InitArg& arg) : SwarmFlyMove(arg) {} SwarmFlyAttack::~SwarmFlyAttack() = default; bool SwarmFlyAttack::init_(sead::Heap* heap) { return SwarmFlyMove::init_(heap); } void SwarmFlyAttack::enter_(ksys::act::ai::InlineParamPack* params) { SwarmFlyMove::enter_(params); } void SwarmFlyAttack::leave_() { SwarmFlyMove::leave_(); } void SwarmFlyAttack::loadParams_() { SwarmFlyMove::loadParams_(); getStaticParam(&mFailTimeInClosePos_s, "FailTimeInClosePos"); getStaticParam(&mApplyMaterialAnimNumPerFrame_s, "ApplyMaterialAnimNumPerFrame"); getStaticParam(&mApplyMaterialAnimDist_s, "ApplyMaterialAnimDist"); } void SwarmFlyAttack::calc_() { SwarmFlyMove::calc_(); } } // namespace uking::action