#include "Game/AI/Action/actionSwimEnemyAnmBackBlownOffFromPL.h" namespace uking::action { SwimEnemyAnmBackBlownOffFromPL::SwimEnemyAnmBackBlownOffFromPL(const InitArg& arg) : SwimEnemyAnmBackBlownOff(arg) {} SwimEnemyAnmBackBlownOffFromPL::~SwimEnemyAnmBackBlownOffFromPL() = default; bool SwimEnemyAnmBackBlownOffFromPL::init_(sead::Heap* heap) { return SwimEnemyAnmBackBlownOff::init_(heap); } void SwimEnemyAnmBackBlownOffFromPL::enter_(ksys::act::ai::InlineParamPack* params) { SwimEnemyAnmBackBlownOff::enter_(params); } void SwimEnemyAnmBackBlownOffFromPL::leave_() { SwimEnemyAnmBackBlownOff::leave_(); } void SwimEnemyAnmBackBlownOffFromPL::loadParams_() { SwimEnemyAnmBackBlownOff::loadParams_(); } void SwimEnemyAnmBackBlownOffFromPL::calc_() { SwimEnemyAnmBackBlownOff::calc_(); } } // namespace uking::action