#include "Game/AI/Action/actionTargetCircleMoveKeepDist.h" namespace uking::action { TargetCircleMoveKeepDist::TargetCircleMoveKeepDist(const InitArg& arg) : TargetCircle(arg) {} TargetCircleMoveKeepDist::~TargetCircleMoveKeepDist() = default; bool TargetCircleMoveKeepDist::init_(sead::Heap* heap) { return TargetCircle::init_(heap); } void TargetCircleMoveKeepDist::enter_(ksys::act::ai::InlineParamPack* params) { TargetCircle::enter_(params); } void TargetCircleMoveKeepDist::leave_() { TargetCircle::leave_(); } void TargetCircleMoveKeepDist::loadParams_() { TargetCircle::loadParams_(); getStaticParam(&mASName_s, "ASName"); } void TargetCircleMoveKeepDist::calc_() { TargetCircle::calc_(); } } // namespace uking::action