#include "Game/AI/Action/actionTestAction.h" namespace uking::action { TestAction::TestAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} TestAction::~TestAction() = default; bool TestAction::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void TestAction::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void TestAction::leave_() { ksys::act::ai::Action::leave_(); } void TestAction::loadParams_() { getDynamicParam(&mFlag_d, "Flag"); getDynamicParam(&mName_d, "Name"); } void TestAction::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action