#include "Game/AI/Action/actionTimeredNeckSpin.h" namespace uking::action { TimeredNeckSpin::TimeredNeckSpin(const InitArg& arg) : NeckSpin(arg) {} TimeredNeckSpin::~TimeredNeckSpin() = default; void TimeredNeckSpin::enter_(ksys::act::ai::InlineParamPack* params) { NeckSpin::enter_(params); } void TimeredNeckSpin::leave_() { NeckSpin::leave_(); } void TimeredNeckSpin::loadParams_() { NeckSpin::loadParams_(); getStaticParam(&mTime_s, "Time"); getStaticParam(&mSpinSpeedRatio_s, "SpinSpeedRatio"); getStaticParam(&mInitSpinSpeed_s, "InitSpinSpeed"); } void TimeredNeckSpin::calc_() { NeckSpin::calc_(); } } // namespace uking::action