#include "Game/AI/Action/actionToCDungeon.h" namespace uking::action { ToCDungeon::ToCDungeon(const InitArg& arg) : ChangeSceneBase(arg) {} ToCDungeon::~ToCDungeon() = default; bool ToCDungeon::init_(sead::Heap* heap) { return ChangeSceneBase::init_(heap); } void ToCDungeon::enter_(ksys::act::ai::InlineParamPack* params) { ChangeSceneBase::enter_(params); } void ToCDungeon::leave_() { ChangeSceneBase::leave_(); } void ToCDungeon::loadParams_() { ChangeSceneBase::loadParams_(); } void ToCDungeon::calc_() { ChangeSceneBase::calc_(); } } // namespace uking::action