#include "Game/AI/Action/actionTurnToActor.h" namespace uking::action { TurnToActor::TurnToActor(const InitArg& arg) : TurnToActorBase(arg) {} TurnToActor::~TurnToActor() = default; bool TurnToActor::init_(sead::Heap* heap) { return TurnToActorBase::init_(heap); } void TurnToActor::enter_(ksys::act::ai::InlineParamPack* params) { TurnToActorBase::enter_(params); } void TurnToActor::leave_() { TurnToActorBase::leave_(); } void TurnToActor::loadParams_() { TurnToActorBase::loadParams_(); getDynamicParam(&mASSlot_d, "ASSlot"); getDynamicParam(&mSequenceBank_d, "SequenceBank"); getDynamicParam(&mIsIgnoreSame_d, "IsIgnoreSame"); getDynamicParam(&mIsChangeable_d, "IsChangeable"); getDynamicParam(&mASName_d, "ASName"); getDynamicParam(&mDemoASName_d, "DemoASName"); } void TurnToActor::calc_() { TurnToActorBase::calc_(); } } // namespace uking::action