#include "Game/AI/Action/actionWaitForStaminaUpDemoEnd.h" namespace uking::action { WaitForStaminaUpDemoEnd::WaitForStaminaUpDemoEnd(const InitArg& arg) : ksys::act::ai::Action(arg) {} WaitForStaminaUpDemoEnd::~WaitForStaminaUpDemoEnd() = default; bool WaitForStaminaUpDemoEnd::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void WaitForStaminaUpDemoEnd::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void WaitForStaminaUpDemoEnd::leave_() { ksys::act::ai::Action::leave_(); } void WaitForStaminaUpDemoEnd::loadParams_() {} void WaitForStaminaUpDemoEnd::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action