#include "Game/AI/Action/actionWaitOnObj.h" namespace uking::action { WaitOnObj::WaitOnObj(const InitArg& arg) : WaitOnObjBase(arg) {} WaitOnObj::~WaitOnObj() = default; bool WaitOnObj::init_(sead::Heap* heap) { return WaitOnObjBase::init_(heap); } void WaitOnObj::enter_(ksys::act::ai::InlineParamPack* params) { WaitOnObjBase::enter_(params); } void WaitOnObj::leave_() { WaitOnObjBase::leave_(); } void WaitOnObj::loadParams_() { WaitOnObjBase::loadParams_(); getStaticParam(&mTime_s, "Time"); getStaticParam(&mTimeRand_s, "TimeRand"); getStaticParam(&mASName_s, "ASName"); } void WaitOnObj::calc_() { WaitOnObjBase::calc_(); } } // namespace uking::action