#include "Game/AI/Action/actionAreaOutRecreateActorAction.h" namespace uking::action { AreaOutRecreateActorAction::AreaOutRecreateActorAction(const InitArg& arg) : AreaTagAction(arg) {} AreaOutRecreateActorAction::~AreaOutRecreateActorAction() = default; bool AreaOutRecreateActorAction::init_(sead::Heap* heap) { return AreaTagAction::init_(heap); } } // namespace uking::action