#include "Game/AI/Action/actionAreaRecreateActorAction.h" namespace uking::action { AreaRecreateActorAction::AreaRecreateActorAction(const InitArg& arg) : AreaTagAction(arg) {} AreaRecreateActorAction::~AreaRecreateActorAction() = default; bool AreaRecreateActorAction::init_(sead::Heap* heap) { return AreaTagAction::init_(heap); } } // namespace uking::action