#include "Game/AI/Action/actionDemoGetWeapon.h" namespace uking::action { DemoGetWeapon::DemoGetWeapon(const InitArg& arg) : DemoGetItem(arg) {} DemoGetWeapon::~DemoGetWeapon() = default; bool DemoGetWeapon::init_(sead::Heap* heap) { return DemoGetItem::init_(heap); } void DemoGetWeapon::loadParams_() { DemoGetItem::loadParams_(); } } // namespace uking::action