#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class GameDataCopyFloat : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(GameDataCopyFloat, ksys::act::ai::Action) public: explicit GameDataCopyFloat(const InitArg& arg); ~GameDataCopyFloat() override; bool init_(sead::Heap* heap) override; void loadParams_() override; protected: // dynamic_param at offset 0x20 sead::SafeString* mGameDataFloatSrcName_d{}; // dynamic_param at offset 0x30 sead::SafeString* mGameDataFloatDstName_d{}; }; } // namespace uking::action