#include "KingSystem/Physics/RigidBody/Shape/physBoxRigidBody.h" #include #include "KingSystem/Physics/RigidBody/Shape/physBoxShape.h" #include "KingSystem/Physics/RigidBody/physRigidBodyFactory.h" namespace ksys::phys { BoxRigidBody* BoxRigidBody::make(RigidBodyInstanceParam* param, sead::Heap* heap) { return RigidBodyFactory::createBox(param, heap); } BoxRigidBody::BoxRigidBody(hkpRigidBody* hk_body, BoxShape* shape, ContactLayerType layer_type, const sead::SafeString& name, bool set_flag_10, sead::Heap* heap) : RigidBodyFromShape(hk_body, layer_type, name, set_flag_10, heap), mShape(shape) {} BoxRigidBody::~BoxRigidBody() { if (hasFlag(RigidBody::Flag::_10) && mShape) { delete mShape; mShape = nullptr; } } void BoxRigidBody::setExtents(const sead::Vector3f& extents) { if (mShape->setExtents(extents)) updateShape(); } void BoxRigidBody::setTranslate(const sead::Vector3f& translate) { if (mShape->setTranslate(translate)) updateShape(); } const sead::Vector3f& BoxRigidBody::getExtents() const { return mShape->mExtents; } const sead::Vector3f& BoxRigidBody::getTranslate() const { return mShape->mTranslate; } void BoxRigidBody::getTransformedTranslate(sead::Vector3f* translate) { lock(); const auto& transform = getHkBody()->getMotion()->getMotionState()->getTransform(); unlock(); mShape->getTranslate(translate, transform); } void BoxRigidBody::setMaterialMask(const MaterialMask& mask) { mShape->setMaterialMask(mask); } const MaterialMask& BoxRigidBody::getMaterialMask() const { return mShape->mMaterialMask; } float BoxRigidBody::getVolume() { return mShape->getVolume(); } Shape* BoxRigidBody::getShape_() { return mShape; } const Shape* BoxRigidBody::getShape_() const { return mShape; } u32 BoxRigidBody::getCollisionMasks(RigidBody::CollisionMasks* masks) { masks->ignored_layers = ~mContactMask.getDirect(); masks->collision_filter_info = getCollisionFilterInfo(); masks->material_mask = getMaterialMask().getRawData(); return 0; } } // namespace ksys::phys