#include "Game/AI/Action/actionAirOctaWoodBridge.h" namespace uking::action { AirOctaWoodBridge::AirOctaWoodBridge(const InitArg& arg) : ksys::act::ai::Action(arg) {} AirOctaWoodBridge::~AirOctaWoodBridge() = default; bool AirOctaWoodBridge::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void AirOctaWoodBridge::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void AirOctaWoodBridge::leave_() { ksys::act::ai::Action::leave_(); } void AirOctaWoodBridge::loadParams_() {} void AirOctaWoodBridge::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action