#include "Game/AI/Action/actionAlertNearbyEnemies.h" namespace uking::action { AlertNearbyEnemies::AlertNearbyEnemies(const InitArg& arg) : PlayASForAnimalUnit(arg) {} AlertNearbyEnemies::~AlertNearbyEnemies() = default; bool AlertNearbyEnemies::init_(sead::Heap* heap) { return PlayASForAnimalUnit::init_(heap); } void AlertNearbyEnemies::enter_(ksys::act::ai::InlineParamPack* params) { PlayASForAnimalUnit::enter_(params); } void AlertNearbyEnemies::leave_() { PlayASForAnimalUnit::leave_(); } void AlertNearbyEnemies::loadParams_() { PlayASForAnimalUnit::loadParams_(); getStaticParam(&mAlertRange_s, "AlertRange"); getStaticParam(&mAlertTime_s, "AlertTime"); getStaticParam(&mNoiseLevel_s, "NoiseLevel"); getStaticParam(&mUseNoise_s, "UseNoise"); } void AlertNearbyEnemies::calc_() { PlayASForAnimalUnit::calc_(); } } // namespace uking::action