#include "Game/AI/Action/actionAngry.h" namespace uking::action { Angry::Angry(const InitArg& arg) : ActionWithAS(arg) {} bool Angry::init_(sead::Heap* heap) { return ActionWithAS::init_(heap); } void Angry::enter_(ksys::act::ai::InlineParamPack* params) { ActionWithAS::enter_(params); } void Angry::leave_() { ActionWithAS::leave_(); } void Angry::loadParams_() { ActionWithPosAngReduce::loadParams_(); } void Angry::calc_() { ActionWithAS::calc_(); } } // namespace uking::action