#include "Game/AI/Action/actionAnimalMoveGuidedBase.h" namespace uking::action { AnimalMoveGuidedBase::AnimalMoveGuidedBase(const InitArg& arg) : ksys::act::ai::Action(arg) {} bool AnimalMoveGuidedBase::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void AnimalMoveGuidedBase::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void AnimalMoveGuidedBase::leave_() { ksys::act::ai::Action::leave_(); } void AnimalMoveGuidedBase::loadParams_() { getStaticParam(&mMinUseGear_s, "MinUseGear"); getStaticParam(&mMaxUseGear_s, "MaxUseGear"); getStaticParam(&mUseGearType_s, "UseGearType"); getStaticParam(&mAutoStopAndTurnMode_s, "AutoStopAndTurnMode"); getStaticParam(&mMinGearAtAutoGearDown_s, "MinGearAtAutoGearDown"); getStaticParam(&mGoalDistanceTolerance_s, "GoalDistanceTolerance"); getStaticParam(&mCanUseHorseGearInput_s, "CanUseHorseGearInput"); getStaticParam(&mIsAutoGearDownEnabled_s, "IsAutoGearDownEnabled"); getStaticParam(&mHasToDecelerateNearGoal_s, "HasToDecelerateNearGoal"); getStaticParam(&mWaitUntilPathSucceeded_s, "WaitUntilPathSucceeded"); } void AnimalMoveGuidedBase::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action