#include "Game/AI/Action/actionAnimalPlayASAndKeepOnGround.h" namespace uking::action { AnimalPlayASAndKeepOnGround::AnimalPlayASAndKeepOnGround(const InitArg& arg) : PlayASForAnimalUnit(arg) {} AnimalPlayASAndKeepOnGround::~AnimalPlayASAndKeepOnGround() = default; bool AnimalPlayASAndKeepOnGround::init_(sead::Heap* heap) { return PlayASForAnimalUnit::init_(heap); } void AnimalPlayASAndKeepOnGround::enter_(ksys::act::ai::InlineParamPack* params) { PlayASForAnimalUnit::enter_(params); } void AnimalPlayASAndKeepOnGround::leave_() { PlayASForAnimalUnit::leave_(); } void AnimalPlayASAndKeepOnGround::loadParams_() { PlayASForAnimalUnit::loadParams_(); getStaticParam(&mDownImpulseScale_s, "DownImpulseScale"); getStaticParam(&mIsUseDownImpulse_s, "IsUseDownImpulse"); getAITreeVariable(&mIsChangeableStateFreeFall_a, "IsChangeableStateFreeFall"); } void AnimalPlayASAndKeepOnGround::calc_() { PlayASForAnimalUnit::calc_(); } } // namespace uking::action