#include "Game/AI/Action/actionAnimalStop.h" namespace uking::action { AnimalStop::AnimalStop(const InitArg& arg) : HorseWaitAction(arg) {} AnimalStop::~AnimalStop() = default; bool AnimalStop::init_(sead::Heap* heap) { return HorseWaitAction::init_(heap); } void AnimalStop::enter_(ksys::act::ai::InlineParamPack* params) { HorseWaitAction::enter_(params); } void AnimalStop::leave_() { HorseWaitAction::leave_(); } void AnimalStop::loadParams_() { HorseWaitAction::loadParams_(); getStaticParam(&mIsFixAxisY_s, "IsFixAxisY"); } void AnimalStop::calc_() { HorseWaitAction::calc_(); } } // namespace uking::action