#include "Game/AI/Action/actionAssassinBossIronBallAtkWithRot.h" namespace uking::action { AssassinBossIronBallAtkWithRot::AssassinBossIronBallAtkWithRot(const InitArg& arg) : AssassinBossIronBallAttack(arg) {} AssassinBossIronBallAtkWithRot::~AssassinBossIronBallAtkWithRot() = default; bool AssassinBossIronBallAtkWithRot::init_(sead::Heap* heap) { return AssassinBossIronBallAttack::init_(heap); } void AssassinBossIronBallAtkWithRot::enter_(ksys::act::ai::InlineParamPack* params) { AssassinBossIronBallAttack::enter_(params); } void AssassinBossIronBallAtkWithRot::leave_() { AssassinBossIronBallAttack::leave_(); } void AssassinBossIronBallAtkWithRot::loadParams_() { AssassinBossIronBallAttack::loadParams_(); getStaticParam(&mAddAngle_s, "AddAngle"); getStaticParam(&mCentralAnchorName_s, "CentralAnchorName"); } void AssassinBossIronBallAtkWithRot::calc_() { AssassinBossIronBallAttack::calc_(); } } // namespace uking::action